Hello World, So when I decided I wanted to develop software ranging from command prompt organization assistance to games, it was clear that pursuing a large project at the beginning would be a mistake. With this in mind and plenty of incomplete projects, I decided the first game I would release to the world would be simple. Making a simple game would enable me to finish it quickly and still be able to ensure good mechanics.
Remnants was suppose to be a simple two week to develop shoot-em-up, but I wanted more and it has grown and so has the team. We now have a writer and an audio fix guy. The only person we need is an artist, but at the moment we have enough art from opengameart.org to finish the game.
The greatest single reason the game has grown so large is because I wanted an engaging story to drive the character and player. I wanted consequences on weather the player succeeds or fails. Of course that isn't the only thing pushing the finish date of the game. For every time we further the story, we add an elements to the game in all respects such as new levels, sounds, weapons, enemies, and last but not least the code.
Remnants will be the first game from CrystalEyes Software. Hopefully everyone that plays it will enjoy it. Just please remember it was our little game.