Hello stranger, it has been about 17 days since I have made an update to the website, for that I apologize. Personal life as well as monetary issues got in the way. Recently I had to seek employment, software developing for me at the moment was not paying the bills. But worry not all that remains on Remnants is the addition of levels. We will finish the game about a month behind schedule.
I have been working on ideas for other projects and weekly content to add to the
website. I am trying to get a couple of weeks worth of content ready so once it is being posted even if I am unable to create new content that week I will still be able to post something. Some of the projects are really just ways for me to practice new programming languages, I always want to learn something new.
Hello it's me, well Remnants has finally started to gain momentum again as far as making progress. Last night we started to implement more player ships to choose from as well as the hangar. The hanger will be where most of the ship and player changes are made. As far as the new ships, I decided it would be easier to implement multiple ship options and selection if I completely rewrote the ship class. It wasn't hard to rewrite just time consuming.
Now for the ships, the first ship is of course the most plane Jane, all sub-par but fairly even stats. But as you gain experience you will gain access to new ships with different play styles. There will be a slightly larger slower ship, that will be able to have multiple shields and higher hp. As well as ships that can hold more bombs or fly faster shoot faster etc. Each ship will be able to be upgraded, we are hoping this give players the ability to "create" a ship that matches their play style.
The next blog will focus more on the hangar and economy model of the game.
Hello neighbor, last night July the 8 I was up until 3 A.M. The reason was simply to think of and plan how to implement new weapons into Remnants. We plan to include a huge number of weapons, and upgrades in the game. Last night just before I collapsed from exhaustion I implemented an E.M.P bomb. The bomb effectively reduces the movement speed of any enemy hit by it temporarily.
With a new effect, such as the slowing of the enemies comes new bugs. Bug one was the bomb would completely stop all enemy ships including the ships not yet spawned. Bug two the bombs effect would loop resulting in the enemy ships moving backwards.(maybe a different weapons effect?) Last bug the ships that move in a circular fashion would come out and form the circle then sit still.
On the bright side I received the outline of all the initial levels from my writer. That is good news because now I can code and design the levels, my writer was given complete freedom on the story after we discussed the setting and history. This should be a busy week with alot of content, and hopefully a picture or two.
Hello World, So when I decided I wanted to develop software ranging from command prompt organization assistance to games, it was clear that pursuing a large project at the beginning would be a mistake. With this in mind and plenty of incomplete projects, I decided the first game I would release to the world would be simple. Making a simple game would enable me to finish it quickly and still be able to ensure good mechanics.
Remnants was suppose to be a simple two week to develop shoot-em-up, but I wanted more and it has grown and so has the team. We now have a writer and an audio fix guy. The only person we need is an artist, but at the moment we have enough art from opengameart.org to finish the game.
The greatest single reason the game has grown so large is because I wanted an engaging story to drive the character and player. I wanted consequences on weather the player succeeds or fails. Of course that isn't the only thing pushing the finish date of the game. For every time we further the story, we add an elements to the game in all respects such as new levels, sounds, weapons, enemies, and last but not least the code.
Remnants will be the first game from CrystalEyes Software. Hopefully everyone that plays it will enjoy it. Just please remember it was our little game.
So introductions are in order, my name is Cody I am a self taught programmer. I started this site to house the projects I make. The reason I started this is because I want to pursue programmer as a career in one form or another, and lacking a degree I need to have something to show potential employers. It would also be completely amazing to make a living developing and selling software on my own.
This blog will pretty much be me talking about the challenges and lesson I learn on my journey to becoming a better programmer and doing what I love.
At the time that I am starting this blog the website holds two programs, one is a C# forms program(I made it to learn c#). That program ranks Kaiju and lets you simulate battles. The second is a game that is in development in c++,this program will be the focus of a lot of the blogs on this website.